Bob Chipman (aka Movie Bob): Just Another Fraudulent Critic

Bob Chipman isn’t very good. He’s a fairly typical internet reviewer and wannabe media critic, except, unlike the milquetoast Chris Stuckmann or the noxious Jeremy Jahns, Chipman (who goes by the moniker, Movie Bob) is far more pretentious and self-satisfied despite his mediocrity. In addition, not only is he like Crawford in that he doesn’t “get it” when it comes to art, he actually has something of a following as evidenced by his Patreon where he receives nearly four-thousand American dollars (probably less depending on the percentage Patreon pockets for itself) from patrons each month to produce lengthy analyses on Mario. It’s a little disconcerting that such an obvious hack has managed to delude people into thinking he possesses any sort of insight into cinema and art, but, then again, that only makes him one of the hundreds of “critics” throughout history that have conned their audiences. However, instead of doing something productive let us grab a seat and watch as this conman puts on his performance. The show is about to begin…

Okay, Bob isn’t exactly the most entertaining or riveting swindler, but, apparently, he manages to convince people that he is the real deal. Before plowing through the horseshit perhaps some context should be provided: this is one part of Chipman’s series on movies that are either universally deemed as “good” or popular with the masses; he tries to proffer reasons as to why the particular movie is deserving of its praise and ubiquity. Not a bad idea for often we are told that X is an excellent film, but never given concrete reasons as to why. But you, the reader, may have noticed something: even if you didn’t click on it you can see that the video is over thirty minutes long…that’s right; Bob wants to spend half an hour of your life explaining why Independence Day is amazing. But maybe he has some decent points to make. Let’s find out…

The first couple of minutes are dedicated to limning the influence of the film; a fine, if rather pedestrian, way to introduce something especially if that something is a well-known blockbuster. Then after his personal logos “Bob Chipman Presents…,” etc. he spends two-three minutes comparing ID to the X-Files movie, which is also about aliens invading. He sarcastically laughs, for quite some time, at a piss-take X-Files directs at ID and goes on about how ID is still relevant and quoted while X-Files is not. Because, you know, just because something is remembered that means it’s good. Granted, the usual metric for a film’s worth if it survives the generations, but ID is an exception for it’s schlock that has remained popular for it manages to do a couple of calculated things correctly, but that doesn’t automatically make the movie good.

Bob goes on to talk about how ID, while seemingly simplistic, manages to be universal, hence its popularity. This is partially true, but Bob argues that despite admitting that the movie uses “stock-plot, stock-characters” and archetypes (they’re more like stereotypes, but whatever) it all somehow works.

Beginning at around 8:40 (yes, it took him that long for him to establish his premise) things start to fall apart when he is forced to actually argue his position. He argues that, despite the characters seeming like archetypes, their “arch-ness” is really just a quick way for the audience to connect to the character and become compelled when the established archetype is subverted. One example he uses is the president (played, atrociously if I may add, by Bill Pullman):

…President Whitmore always looks and sounds so much like “the guy in charge” that when the story reveals that he struggles as a public figure frustration is already shared by the audience.

Uh, no. Sorry, but that arc is still rather stock and, therefore, fairly predictable. As a result, it doesn’t deepen the character nor make him more engaging to the audience. Bob describes the two other leads as archetypes, as well, but Chipman makes some rather shallow explanations as to why their characters “work”: Jeff Goldblum’s character is the “heroic nerd,” but he’s not that nerdy, and Will Smith’s character distills everything about action movie heroes up to that point but is played, in a novel move at that time, by Will Smith. However, such things don’t make the characters that much better than their stereotypes nor do they help elevate the movie above mediocrity. None of the characters possess any dimension aside from “off-the-rack” motivations that any hack screenwriter is aware of and thinks are necessary to make audiences care. Just because casting Will Smith at that time as an action-movie lead was a “brave move” doesn’t thicken the pallid construction of the character itself.

He then goes on to justify Randy Quaid’s character by stating that while possessing a couple of blatantly stereotypical traits, he happens to not be racist and has mixed-race children. This, according to Bob, absolves the character’s being poorly-wrought because the movie was, back in the nineties, “progressive” thanks to the inclusion of a mixed-race family and not making a big deal about it. Hey Bob, how about instead of looking at the race of the characters and placing import there, how about looking at what they’re doing and why? We see that Quaid’s character’s family, especially his eldest son, is disappointed in him; this is a beacon to an intelligent viewer that Quaid’s arc, inevitably, is one of redemption. We just know, right from the start, the trajectory of his character and the subplot dedicated to him. The characters and their arcs are so predictable because of their “stock-ness”; this is, in no shape or form, a virtue. The predictability of the film is a bigger issue that should be focused on, not the superficial things the movie does differently from other blockbusters.

Once again, we see ID4 as Roland Emmerich and his then-partner Dean Devlin using stock character archetypes for narrative shorthand and also deliberately tweaking those characters to challenge and change the ideas of what those archetypes should be in the first place.

If this sounds like bullshit masquerading as insight to you then you’re not mistaken. The president is a terrible character with typical marriage issues and some hammy lines (Bob actually thinks his infamous speech is somehow “deep”); Jeff Goldblum’s character, despite being the best thing about the film, is slightly more interesting than the archetype he represents, but that doesn’t make him a good or compelling character; and Will Smith’s character is practically a cardboard cutout with some charisma added, but that doesn’t mean he still isn’t completely one-dimensional. Bob also mentions the stripper-wife character and believes that the fact that she also happens to be a caring mother is good writing, but that’s just silliness–what Chipman is praising is a character trope that’s been in numerous other media. Just because the archetypes are altered “slightly” doesn’t mean that they’re not still stereotypes. Does he really think the “leader with anxiety” or the “stripper who is also a mom” challenges the audience or changes anything at all? The fact that the movie is constantly played on cable is because it’s safe; it does absolutely nothing subversive–Chipman just wants it to be, more on that later.

Fourteen minutes in he praises the film for avoiding traditional Christian spirituality to represent unity amongst the characters and, instead, features Judaism. So…replacing one western religion with another somehow makes the movie good? He doesn’t even mention, of course, the biggest stereotype (I mean *ahem* archetype) in the film: Judd Hirsch’s Jewish caricature. Here Chipman really comes off as a critic who misses the obvious and instead bloviates on things barely there. The fact that the Judiasm point is the one he concludes with for his argument on archetypes further emphasizes his stolidity.

If his argument on archetypes is ridiculous, his analysis on how the film portrays its message is downright bizarre. Don’t worry; I’ll be much briefer here. He goes at length to describe the film’s theme, unity, and how the aliens are defeated when all humans, regardless of national and ethnic borders, join together and shoot flying saucers, as if the theme wasn’t obvious to everyone watching. Then he argues that, despite everything presented within the film, the movie is, somehow, not patriotic. Bob asserts that the fact that the movie takes place largely in the U.S. and follows mostly American characters is actually a “Trojan Horse” in to which the movie can somehow push a more subtle meaning that isn’t patriotic. He thinks Emmerich is somehow “smuggling” some subversive message, via a crowd-pleasing blockbuster, the message being that national borders should be dissolved for human advancement. This is, of course, bullshit. Despite what Bob believes, ID is a thoroughly patriotic film: it follows American characters while the other nations are depicted as merely following in the United States’ footsteps; the other countries’ victories are, mostly, depicted off-screen as we watch the president fly around in a jet fighter. And even if Bob’s dubious analysis is correct, so what? A movie having a particular message doesn’t make the movie good–all that matters is how the movie goes about expressing its message. But Bob, in order to justify his attraction towards ID, really needs to make the movie deeper and, since he’s a PC-liberal, less patriotic than it actually is. He simply can’t like a dumb, America-centric film for its own sake, but has to twist its reality for his own wants and needs. A sign of a terrible critic, or of a non-critic, is that he projects things onto the screen that are not there instead of illuminating the things that are actually there. Instead of attempting to enlighten his audience, Bob is more interested in masturbating and then trying to intellectually justify the resulting stain.

He makes some points about the movie’s flaws, like how disappointing the aliens themselves are, but, again, he misses the big picture. At least he does mention, very briefly, that some of the other countries are depicted as caricatures. I can go on about how silly it is for Bob to defend the movie’s usage of a computer virus to defeat super-advanced aliens (he thinks it would be “nitpicky” to point out how fucking stupid it is,) but do I really have to at this point? I’ll just say that it’s funny how it’s enough for him that the “shock” the aliens have when they realize they’ve been duped to disregard the ridiculousness of the whole thing. He then ends his critique with a few nauseating minutes about how watching the movie makes him feel good. There’s nothing wrong with enjoying the film, but Bob is just being self-indulgent and attempting to place himself above the perceived cynicism of other critics.

With that out of the way here’s a forty-minute review of The Avengers:

Barely a minute in and the train is has already been flung from its rails thanks to this impressive hyperbole:

We’re not going to look at recent movies too often on this series, mainly because our focus is on works that conventional wisdom has already agreed upon is good to the point that being skeptical or Contrarian is the only way to say anything relevant about them, and for most movies that takes a long time, but The Avengers is not most movies. Part of what makes The Avengers such a fascinating spectacle in the decidedly non-fascinating world of 21st-Century blockbusters is that it’s one of those rare films that it’s impact is so massive so immediately that almost over-night it becomes difficult how things were before it. Was it really only three short years ago that what turned out to be a billion-dollar cash-cow in the new template of superhero movies and every other type of action blockbuster seem like an insane risk, that words like “shared universe” and “genre-fusion” can get you laughed-out of any Hollywood pitch-meeting?

This goes back to my comparison with Crawford. Bob Chipman is simply someone who “doesn’t get it” and probably never will; all he has are his biases (in this case his adoration for all things Marvel) which he justifies with statements that are untethered to reason. Here he is massively overselling the impact and import of The Avengers to a laughable degree. Has The Avengers really changed anything aside from the ephemeral? And isn’t it too soon to figure out just how much of its impact is substantial or not? Five years from now superhero/comic book films could be completely out of vogue (a possibility Chipman perhaps doesn’t want to even consider) and The Avengers a forgotten name. Okay, sure, the movie did change some things, but mostly in the financial and technical sense, where crossovers are now a-okay to produce; however, for the most part, it’s just another superhero film with snappier dialogue. This just shows how much Bob really likes to hone in on superficial shit and blow said shit out of proportion. If Chipman is a legitimate critic then he would know better than to let his biases control him and cause him to make claims that, even if they were defended by reality, wouldn’t really matter in any artistic or cosmic sense. And if Bob was a legitimate critic he wouldn’t be taking forty fucking minutes of your time to explain how awesome The Avengers; all you need are eight words: “tons of explosions and the Hulk punching things.” You don’t even need a complete sentence; a measly fragment is enough to suffice.

Before going on to showcase his failure as a media and video game critic let’s look at some of his other, shorter, film reviews. From 2009 to earlier this year when he was fired from The Escapist he used to be that gaming site’s resident movie reviewer; his reviews, were, unlike the ones above, brief and aimed toward the consumer. However, Chipman’s ineptitude still managed to rear its bulbous head even in these bite-sized videos. For one thing, as mentioned before, it’s evident that he is a Marvel fanboy. This is a fact that has been widely acknowledged by both his critics and fans. Most of his comments regarding Guardians of the Galaxyfor example, are mostly along the lines of its being “fun” and and having “charismatic” characters despite them being basically the same archetypes we’ve seen in other films done not-so-differently. Untouched is the fact that Guardians opens with one of the tritest sequences I’ve seen in any comic-book film (which is saying something.) The movie opens with the main character as a child depressed because his mother has cancer. Then after some piss-poor and cliched dialogue he starts running (yes, they did this bullshit) and then is suddenly abducted by aliens. I imagine Bob thought this was “good writing” that allows us “care” about the main character.

Let us further observe his vacuity. He is correct in calling 12 Years a Slave a good movie, but feels to truly understand why it is. He doesn’t acknowledge what elevates the film above other slave-narratives and instead compares it to Django Unchained, a piece of schlock, as if they were on a similar plane. In fact, his lone, major criticism is of McQueen’s direction. He asserts that McQueen, somehow “strains to be grand and memorable.” Such a criticism is, of course, not backed-up and downright silly. It seems like Chipman simply didn’t like McQueen’s direction and attempted to come up with some bullshit explanation to justify his dislike, but, of course, what makes the film great is largely because of McQueen’s direction. Those “stylistic flourishes” (not an actual quote from Bob, but it might as well be) heighten what could have been an overly-familiar and banal scene for white-guilt liberals to masturbate to as, through the numerous whippings, not only get Solomon’s anguish, but how the other characters interact and impel each others’ suffering. What about the excellent scene in which Solomon is forced to act as his owner’s hand as he is commanded to whip Patsey? How does McQueen’s “stylistic urges” deter this scene’s impact? I’m willing to bet that Chipman was offended by the prospect of an artist putting art above all else when it came to McQueen making a movie about slavery.

There is also Bob’s condescension toward his audience. He claims that one of the reasons the movie succeeds is that it manages to get “the audience into a headspace where [the premise of the film] makes sense” and that it defies a “typical narrative” structure. This is true, but he goes on to imply that most audience members, if the movie were less successful in this regard, would be asking questions like “why doesn’t Soloman just tell people who he is? Where is the Underground Railroad?” etc. But what Bob doesn’t realize is that people are a bit smarter than that. Even someone with a cursory understanding of slavery in the South would understand that Soloman wouldn’t be able to walk up to his slave-owner and state that he is a free-man and that there has been a misunderstanding. If this review was one’s only exposure to Bob then that person would perceive him as just another generic internet reviewer lacking in insight, but also containing a slight undercurrent of condescension towards the average movie-goer.

Let’s go back to his relationship with Marvel. Here’s his review of the recently-released Ant-Man:

Thirty seconds in and his fanboyism is already aglow as he suggests that Marvel, somehow, has managed to not churn out a bad or flawed film (I bet even the most adamant Marvelite would scoff at such a sentiment.) He then says that the movie in question is solid despite its genericism (I haven’t seen the film myself–this is Bob himself calling it “standard”); he claims that the plot needs to be simple so the drama and humor can have enough space, but, of course, he fails to give specific examples; the viewer is forced to take his word for it despite the film seeming like it’s just going to be bland fluff. The only example he provides of the movie being worth something is of a fight scene that takes place on moving toy-trains. I understand that there’s only so much that one can cover in five minutes, but, in Bob’s case, he manages to stuff five minutes with a whole lot of nothing. And it’s not like this is a time restraint that’s been imposed on him; since he is no longer with The Escapist he can, technically, make videos of any length, hence the long-winded absurdity of his Really That Good series. If he really needs more time to elaborate on his points he could just tack on a couple of minutes onto his normal video reviews and no one would care.

On his blog he occasionally makes comments on movie trailers, but even these innocuous posts demonstrate his obliviousness as a film viewer and critic. Here’s his reaction to the trailer for upcoming boxing film Creed which takes place in the Rocky universe:


This project sounded good, but who could’ve anticipated it’d look THIS GOOD? Love how they’re leaning hard on “No. This is Michael B. Jordan’s movie first and foremost,” holding back on the idea that this isn’t an entirely new franchise until the perfect moment to reveal you-know-who.

And then… Holy hell. You had to know he’d end up wearing… yeah. But still…

However, if you actually watch the trailer, you will see how easily impressed and manipulated Bob is. The movie may or may not turn out to be good, but does Chipman not see the visual, verbal and narrative cliches the trailer presents and hints at? The trailer opens with the main character shadow-boxing before a match. We get lines like “you’re not built for this,” “I’ve been fighting my whole life. It’s not a choice for me,” “A great fighter once said, ‘it ain’t about how hard you can hit, it’s about how hard you can get hit.” We are fed shots of training, of the love-interest, of the poverty the main character witnesses daily, etc. Bob’s brain must have short-circuited after the reveal of Rocky Balboa as the main character’s trainer because this trailer sucks. Hell, there’s even the final image which depicts the main character facing his reflection and Rocky informing him that that’s “going to be your toughest opponent you have to face.” How can anyone who has the audacity to call himself a film expert think that this is good?

So Movie Bob isn’t exactly that great when it comes to looking at and critiquing movies. However, his purview isn’t merely confined to the realm of cinema; he also reviews video games and believes that they are a genuine art-form. He has also released a number of videos critiquing the media and the video game industry. Here is a video he has recently put-out through ScrewAttack under his other moniker, The Game Overthinker (an apt title):

First off, do video games, a billion-dollar industry, need to be defended? And from whom? One might counter that he is defending the legitimacy of video games as an art-form, but his defense is still unnecessary. This “powerful, vibrant, meaningful art-form” (yes, this is the trite language Chipman likes to indulge in) is anything but. No matter what Bob might think, video games aren’t that great and this is coming from someone who has acknowledged that some games, like the Fallout series, contain writing that’s better than a lot of television shows. But, most of the time, even if a game has clever writing or well-crafted characters, those positives are usually to the service of entertainment rather than art. Picasso wrote that the best art comes from an artist trying to present the viewer with something the artist has discovered. A very good video game like Fallout New Vegas, by contrast, merely gives the player a sandbox to muck around in; the game is more about the player disintegrating mutants with a laser than an artist communicating ideas; New Vegas has ideas, certainly, but they are mostly incidental whereas ninety-percent of the game is dedicated to the player’s escapism. Most video games are also designed to serve a simple function, one that is diversionary while art has no practical function. A video game might be well-made in the same way that a table or automobile might be, but just being able to fulfill a function doesn’t make something art. A work of art can be diversionary and entertaining, but a work of art usually does something, if it’s successful, higher as well, beyond the mere functionary.

Yes, 90 percent of films are not art, but mere entertainment (maybe Bob has the two mixed-up which would explain his lauding something like The Avengers as if it were Kieślowski’s Three Colors Trilogy); however, there is no video game equivalent to Citizen Kane or 2001: A Space Odyssey. Unlike Bob I think video games have the potential to be art, but that potential has yet to be realized. For now most people approach video games as something to calm the nerves after a shitty day at work, and there’s nothing wrong with that. Like his masturbating over Independence Day Bob has to justify liking Super Smash Brothers by pretending there is more to it than leaping over blocks. Not only is it ridiculous, but it also lowers art to something that is tawdry and puerile.

Back to the video, Chipman manages to make a couple of keen points. First, he points out the futility of linking video games to violent behavior. While video games, like anything, can leave an impression on one the consequences of that impression are nigh-impossible to predict due to numerous variables. Another good point he makes is how social critics often rely on hyperbole but, in doing so, undermine their arguments. These two points are valid, if a bit obvious. But by the four minute mark Chipman starts to do some undermining himself. He starts to go on to list some positives in regards to video games, but his examples are rather shallow and just plain odd. Chipman points out how the most famous video game character, Mario, stands in contrast with other video game characters that promote negative body images: Mario is middle-aged and has a respectable, blue-collar job. But so what? First off, yes some video game characters represent highly-idealized body images, but video games, unlike images in fashion and body-building magazines are usually dedicated to escapism. It would be interesting to play a character that isn’t the usual, bland exemplar of masculinity, but there’s nothing really wrong with playing as such. Again, this goes back to a point Chipman himself has made: it is difficult to gauge how someone might be influenced by any type of medium, but I highly doubt the body-types that are rampant in video games do much harm as Chipman believes. Plus, there’s nothing wrong with a little escapism. If anything video games allow players to vent their frustrations and realize fantasies within a safe and insulated world. Secondly, does it really mean anything that Mario is overweight, or repairs plumbing for a living? I really doubt people are influenced by such things and see Mario as not even an avatar, but as an object they help navigate on screen. Way to make something out of nothing, Bob.

He then points out that some video games have helped westerners become entrenched and empathetic of Japanese culture especially in the eighties where the U.S. thought that Japan was going to take-over the world economically. This is another shallow and questionable assertion. Yes, it’s good to be exposed to other cultures, I guess, but Chipman, again, seems to be overselling the impact of Japanese video games on the American psyche. However, he does make a decent point about how some shooters are basically propaganda and present some xenophobic ideas whereas other games, like Metal Gear Solid, question militarism. But the problem you may have noticed, however, is that a lot of the “positives” Chipman have pointed out really fail to show how “progressive” games are; if anything his points just show show how flimsy and irrelevant the claims made by critics of the medium are. The issue of diversity, for an example, doesn’t really matter that much. Are a lot of game protagonists grizzled white men? Yes. And do some games, in contrast, feature characters of varying ethnicity and background? Yes. But so what? The issue of diversity in games isn’t so much a social or political one, but an aesthetic and, perhaps, an artistic one at times. Most players don’t care about the race of the character they’re playing and if they do it’s usually because they want the character to resemble themselves (again, for escapism.) What Social Justice Warriors like to argue is that the ubiquity of “whiteness” brainwashes people into thinking that is the proper norm, or that “whiteness” is superior. But this is a highly questionable argument. I think the fact that most players don’t care if a game’s main character is white is because they probably don’t care, not because they’re indoctrinated to think nothing of it.

Another thing to mention is that he has a thing against games like Call of Duty, calling them “cancerous” to the medium. This reminds me of how some critics assert that Transformers is ruining cinema, but then go on to praise the shit Spielberg subjects his audiences to. Even before the era of blockbusters there has always been schlock, most of it forgotten now. But there is nothing wrong with schlock, there is however something wrong with declaring a piece of schlock a masterpiece. Games like Call of Duty are such easy targets, but Chipman doesn’t realize the irony of calling them samey and monotonous when Nintendo has been pumping out the same crap ad naseum. This shows the need for people like Chipman to have either an enemy, or a cause to uphold; people like him aren’t real critics, but boring assholes with an agenda. The video, on the surface, extols the virtues of enlightenment and open-mindedness, but underneath it all it’s just a feeble attempt at propaganda.

Chipman does end-up making some decent points but he mostly falters in attempting to heighten a medium dedicated to passing one’s time. And notice the way he presents himself in the video. Is Bob Chipman in space? Bob, you’re not Carl Sagan or Neil deGrasse Tyson marveling at the cosmos, you’re talking about Mario. The music and the way he speaks suggests that Chipman is making some grand declaration on the import of video games, but it all comes off as forced and, here’s that word again, pretentious.

I can dig deeper and cover his Big Picture series that he used to have on The Escapist or some more videos he has done for ScrewAttack; I could also mention some of the nonsensical ideas he’s spouted on Twitter. I could also touch on his earlier GameOverthinker videos where he had the brilliant idea of inserting a “plot” where he runs around in a trench coat fighting baddies. But I simply do not have the stomach to watch those again. The well is quite deep, but I think I have presented enough evidence to make my case.

So, what remains? What was the point of going on about a figure who’s irrelevant even within the realms of internet celebrity? To answer this I could turn to, once more, to Bob’s Patreon page, but I really don’t think that is indicative of much aside from the fact that a certain number of people with disposable income are aligned with the messages he puts out. But, in five or ten years, Chipman will barely be a speck in anyone’s mind. He might still put pumping out videos and ranting on Twitter or whatever future-equivalent, but his place will most likely be filled by another hack. That’s the nature of things: mediocrities and illegitimate critics are easily replaceable for they act and behave like one another; whatever relevancy and popularity one might happen to receive is largely dependent on being at the right place and time. One then might suggest that I retract my earlier comparison of Chipman being similar to a con artist for at least con artists possess cunning and intelligence. To this I would say that Chipman is certainly trying to sell a particular brand of snake-oil, however, it’s debatable as to whether he knows it himself or not. He could, in fact, know that he is a fraud and not the true critic that he might imply that he is. For one thing, as if you may have noticed, his in-depth analyses aren’t on art-films or classics where such dissections might be more fruitful and apropos. Instead of discussing something like Werckmeister Harmonies we get Chipman breaking-down Ghostbusters. One could argue that he mostly sticks to critiquing movies that will get him more views, but it’s not like he can’t, on occasion, put out a video dedicated to some indie-flick or obscure drama a la Your Movie Sucks Dot Org. In fact, it’s actually surprising that he doesn’t do this for you would think that someone who is interested in dissecting a movie at length would at least consider doing a film where it would be more appropriate and beneficial to do so, not The Avengers. The fact that he doesn’t even dare go near “real films” (he’s obviously reviewed non-schlock in the past, but has never done an extended critique for a film where it might be good to do so) might suggest that he knows he has nothing to offer and no insight into film; instead of deconstructing a film that might require some thought or knowledge about the medium Bob pontificates over peanuts. Outside of film, Chipman likes to debate others on Twitter wan issues like Gamergate in the same way an intellect might debate the nuances of global politics. This leads me to believe that Chipman is aware, consciously or not, that he is a fraud and therefore attempts to compensate by, and to use the cliche, becoming a sizable fish in a small bowl, the small bowl being the world of internet and geek culture. If he tried to swim within the oceans of highbrow art and politics he wouldn’t be able to traverse the depths, being instead drowned by his illegitimacy as a critic and thinker. There is also the possibility that he is not only trying to con his audience, but trying to con himself as well; the fact that he doesn’t do an in-depth analysis of something like The Double Life of Veronique is because he’s afraid he would be faced with his own intellectual lack.

Okay, I know I still haven’t answered my initial question. Here’s the thing: exposing Bob Chipman isn’t pertinent in and of itself, but revealing the things he represents is. Even though I believe that if Chipman were to try to write something more academic or “elevated,” his foolishness would truly surface and generate laughter. But, if he were just a tad more intelligent he could have made for a better con and, therefore, perhaps be seen as successor to either an elitist critic like Pauline Kael, or heir to populist-king Roger Ebert’s throne. He would still be a complete phoney, but at least he would be better at selling others his false authority. His audience would also expand beyond a certain subsection of nerd culture and, perhaps, he would be more convinced of himself as well. But this means that as bad as Bob Chipman is, he isn’t that much worse than ninety percent of “critics” out there. Most critics attempt to sell themselves as some sort of authority, but suffer from the same ills and mental poisons as Bob: they are ruled by biases, they are overly-verbose, they are pretentious, they don’t believe in objectivity in art (a lot of critics try to argue their assessment but, when challenged enough, they pull out the “art is subjective” card to cover their asses), they lack consistency, and they don’t know much about the field in which they proclaim to be experts in (beyond, perhaps, the technical or minute.) This describes not just Bob, but a majority of critics out there. The faults, however, are more apparent when watching the inept sideshow Bob puts on. But this is where his usefulness lies: if one can easily see Chipman for who he is then maybe that same person can finally see similar behaviors among so-called “true critics,” if he knows how to look.

To conclude I would like to address this paragraph to Bob personally (I doubt he’ll ever read this, but my advice could easily extend to other talentless wannabes like him.) Bob, maybe you know that you are just babbling and are doing this because you’re an attention whore, but if you truly think that you are a legitimate critic: you are not. This is not your thing. Perhaps it could be a hobby, but, for the most part, a serious career in this field is not for you. As I have shown, you simply do not have the capacity to understand art or entertainment even at the most rudimentary levels. Even when Roger Ebert had his critical misfires he still made up for it with excellent prose, wit and grace, but you don’t even have above-average communication skills and humor isn’t exactly your forte either. You don’t have a lot to offer to people aside from those who already happen to be on the same wavelength as you; however, this guarantees your descent into obscurity as you have no relevance in the minds of people unlike yourself. But that’s okay. Not everyone has to be a critic in the same sense that not everyone has to be a professional athlete or an artist. Perhaps you have a superior aptitude in some other field; perhaps, you have a gift in the sciences or you are really good with a bow and arrow. I don’t know, but consider possibilities outside of criticism. The world doesn’t need another hack expounding on nothingness. The world doesn’t need more misinformation and pretentiousness. You will do society and the world better by applying yourself in an area where you are gifted. Stop wasting our time and yours. And, with this, I leave you with a quote from Alex Sheremet’s book, Woody Allen: Reel to Real, a true example of film criticism at its highest form that deepens the reader’s understanding of not just a particular film, Stardust Memories, but of film and art as things unto themselves, managing to provide the reader with something instead of prattling for the sake of a single ego. Behold:

Sandy: But shouldn’t I stop making movies and do something that counts, like, helping blind people or becoming a missionary or something?

Alien: Let me tell you. You’re not the missionary type. You’d never last. And, incidentally, you’re also not Superman. You’re a comedian. You want to do mankind a real service? Tell funnier jokes!

Sandy: Yeah, but I gotta find meaning!

This is Woody Allen–not the ‘masochist’ or the hypercritical being who sees his sycophants as nigh-monstrosities, nor the obsessiveness personified through Sandy Bates, but the artist who wrote the exchange above, which not only makes fun of the things that engender the character’s way of thinking, but also offer some truly great wisdom.

Here we get the debunking of a critical myth (that Sandy Bates is a mere stand-in for Allen) and also how the above dialogue is an example of effective writing. And pay attention to the last word: wisdom. Bob, you don’t need extraterrestrials to tell you what’s best for yourself when great films like Stardust Memories contain such answers. If only you could take heed to the art and not the endless cavity of your ego.

13 thoughts on “Bob Chipman (aka Movie Bob): Just Another Fraudulent Critic

    • He really is a fool. He’s desperately trying to make Independence Day deeper and better than it actually is because liking mere schlock would somehow be beneath him.

  1. One could write a book about all the things wrong with Moviebob, but that already exists and is called Brick by Brick.

    You are right that he takes forever to eventually prove nothing. I am reminded of his two part epic on why “The Simpsons are still funny” in which he doesn’t prove why they are still funny and merely strawmans his critics as ‘having grown up’ being the reason why they think it isn’t funny anymore.

    • I haven’t read his book, but the reviews for it are hilarious. Chipman is a joke, but as bad as he is a lot of his major faults as a critic are shared by other, more well-respected critics like Rosenbaum and Kael.

    • I haven’t played the Mother series, but the games, at least from the evidence Rogers provides, seem to be doing something higher than just merely trying to entertain the player, so in that case they might be considered art. The game doesn’t seem that interested in rewarding the player and, when the player is rewarded, it isn’t much, and there are elements and moments that are placed less for their entertainment value and more to convey ideas and push the narrative along. The problem is is the hyperbolic comparison to 2001 A Space Odyssey which only further shows video games’ lack when it comes to the art department. Is the symbolism of the house, or the fact that is recalled later, equivalent to any of the symbols found in a great film, novel, painting or poem? The story itself seems interesting in the way its conveyed, but the game seems less about loneliness and more about quirkiness and post-modernism for its own sake. The game is self-aware and self-referential, but these traits alone does not art make, but it’s how the self-awareness is used. The games do seem like they’re twisting the tropes of rpgs and video games to perhaps communicate something, but, just from Rogers evidence, it doesn’t really seem that much. Compare to what Mother is doing to something like The Weeping Meadow or Citizen Kane. If the Mother games are art it’s most likely because they’re less about the player’s satisfaction and more about conveyance of ideas, but that doesn’t mean the games themselves are great or high art, though they may or may not aspire to such, nor does it mean video games as a whole are an art-form the same way film is.

      I’m not saying video games can’t be art, but even the very few games that could be considered “art” have nothing on even lesser great films or novels. There are simply a greater number of films that can be considered art and do so more successfully. Video games may not be art now they probably will be in 20 years where there will be video games equal to Citizen Kane in that they are mature and place the artist center and not the player.

      Again, haven’t played the games so I’m going entirely on what Rogers claims, but even if Rogers is correct about what he says of the games that doesn’t mean that the Mother series being “higher” than most somehow elevates the entire medium. However, if the games prove something they proves that video games definitely have the potential to be art. Maybe that potential has yet to be fulfilled, but that shouldn’t detract people from trying.

      • That’s what the whole Action Button Manifesto is all about, to educate about the differing aesthetics of games from other mediums. Rogers’ reviews really get into the type of thing that makes video game aesthetics distinct from any other type of aesthetics. Firstly it is essentially a medium that contains audio, visual and narrative elements. Secondly it has the added kinesthetic element. Thirdly, and what many people put it to task for, is the interactivity aspect, which supposedly has the possibility of ruining narrative experiences. Games have to navigate a mix between emergent storytelling and concisive directed storytelling, and it may break the flow if not executed properly.

        The kinesthetic aesthetic of gameplay has also been analyzed in another article by Rogers, which he calls ‘sticky friction’. Games are at the stage where technicality, aesthetical stimuli, and gameplay outweigh narrative potential. (Yes I know one of Rogers’ shtick is he writes in this very digressive grandiose style, but he’s really the best critic I think of games nowadays, and has a way of exactly telling us how they work narratively and mechanically)

        In fact what makes Mother distinct is how well its been able to mesh together the emergent gameplay with the concisive parts. By corollary this usually means that video games have to be just a tad more extraneous as a medium, and a tad bit more loose. You have to think in terms of probabilities, of psychological choices made by wide spans of the audience, and have a variety of moments to cater to those distinct sets. Actually I think that is what games, as a medium, has the best going for it, the emergent discovery that may or may not be determined by a higher power in the developers. I mean it brings a sense that no movie or passive medium could ever convey, which is the act of an interactive ‘discovery of the world’.

        Simply put, if Kubrick is the highest standard for movies because of his perfection, then a developer on his level has to be on a higher level, in that he has to be emergently perfect, grasping every possible psychological turn to ensure that the narrative remains perfect even when the player tries to loophole his way through (and one of the rules of developers is that players will always try to break your games). That’s what makes level design so hard, because its on the line of art and science.

        Either that or he can always take the interactive fiction route, but that’s kind of a waste of the possibilities. (Supposedly some of the most underground best contemporary literature hits are coming from the Japanese Erotic Visual Novel market, without translation of course. Something you hear about when you browse through the obscure parts of the internet)

        Silent Hill 2, one of the most lauded as ‘literary’ games of the last few decades or so, was an unprecedented achievement of a certain mood, but failed in its inability to master the emergent gameplay aspect. There were too many obtuse puzzles that would frustrate gamers and break the flow.

        Anyway Rogers actually has a game that he calls “for better, worse, and everything in between, the closest games have yet come to literature”, which happens to be the sequel to Mother 2, which is Mother 3.

        He also has an idea of what the best game of all time is, in that it’s the perfect marriage of design and aesthetic, which is Out of this World

        I think as robust interactive systems develop, and there’s a greater literature about game-narrative aesthetics and exactly what they entail, then you’ll see exactly what the medium can do. Anyway even film took quite some time to really develop its proper ideas. Graphic Novels and Comics have only just gained onto exactly what the Medium can do around this decade, especially when you see absolutely insane artists like Chris Ware or Druillet in the West and Inio Asano or Daisuke Igarashi in the East. (A reviewer has touted Igarashi as the comics equivalent of Tarkovsky here

        All in all it seems now is a damn great time to be an actual creator, especially for these budding mediums.

      • If something is a work of art it isn’t because of its aesthetics, it’s partly because of HOW it uses its aesthetics. A painting could, technically, have an ugly aesthetic and still “work.” Aesthetics aren’t the end-all and probably shouldn’t be equated with artistry which is something far more complex and dynamic than mere beauty/ugliness. It’s all about communications; aesthetics can be a vessel to communicate or plant ideas into the viewer’s head, but this makes aesthetics a means, not an end.

        “In fact what makes Mother distinct is how well its been able to mesh together the emergent gameplay with the concisive parts. By corollary this usually means that video games have to be just a tad more extraneous as a medium, and a tad bit more loose. You have to think in terms of probabilities, of psychological choices made by wide spans of the audience, and have a variety of moments to cater to those distinct sets. Actually I think that is what games, as a medium, has the best going for it, the emergent discovery that may or may not be determined by a higher power in the developers. I mean it brings a sense that no movie or passive medium could ever convey, which is the act of an interactive ‘discovery of the world’.”

        I think video games are likely to become art through games that give the player an illusion of control and discovery. Like I said before, art is the artist communicating something that he has discovered via a creative approach that is more complex and engaging than mere oratory or rhetorical means. Designers have to realize that interactivity, discovery and world-building cannot be ends unto themselves, and serve a greater narrative and artistic purpose. They also have to realize that players shouldn’t be allowed to stray too far and be given too much will to command his relationship between himself and the game-world. You can’t put in a great story, but also a sandbox as well where the player is allowed to do whatever for art isn’t about the desires and needs of the player, but about communication.

        Maybe in order for a game to work you have to take into account differing reactions from differing players, but with a work of art, like a poem, its an object designed towards a universal mindset, not towards multiple, individual ones. Art doesn’t “cater” to different perspectives and minds, but touches on things that are shared by everyone. This might be another problem video games have for it’s hard to predict how players might interact and follow the narrative. Filmmakers and writers don’t really have to worry about such things.

        “Simply put, if Kubrick is the highest standard for movies because of his perfection, then a developer on his level has to be on a higher level, in that he has to be emergently perfect, grasping every possible psychological turn to ensure that the narrative remains perfect even when the player tries to loophole his way through (and one of the rules of developers is that players will always try to break your games). That’s what makes level design so hard, because its on the line of art and science.”

        Kubrick wasn’t a perfect filmmaker, he was a GREAT filmmaker; perfection and greatness aren’t necessarily one in the same. And I disagree with your claim that someone, in order to make a great game, has to be greater than a Kubrick for he’s balancing more/taking more possible reactions into account. While a designer has to find ways to make sure that the player is tempted to “break” the game and therefore narrative, a filmmaker simply has less to work with. Someone watching a film is much more passive than someone playing a game and is therefore, already less engaged from the get-go. Say a 2-hour game (something a little over a typical feature-length film) doesn’t have great game-play, nor story, the player is still more motivated to complete it than a movie that is painfully average or less. The temptation to turn on something else, unless the viewer is really lazy/bored, is either the same or greater than the temptation of someone who is playing a mediocre game.

        “I think as robust interactive systems develop, and there’s a greater literature about game-narrative aesthetics and exactly what they entail, then you’ll see exactly what the medium can do. Anyway even film took quite some time to really develop its proper ideas.”

        That’s my point. Video games may not be a proper art-form now, but they’re likely to be as more and more designers are motivated to push the medium towards higher things. Film, at one point, wasn’t a proper art-form until it “matured”; video games are starting to, but they’re likely not there yet.

  2. Yikes. I was up and ready to love this article as I cannot stand MovieBob either. And I was with it up until the Avengers portion, and the writer felt the need to spill too much of his own abrasive and arrogant personality onto the page. Unless there’s some irony that’s flying over my head, was this thing written by a cartoon? You cannot base three quarters of an overlong article on “your opinion isn’t mine hence you’re this this and this” and than cap off the thing with criticisms of being long winded and egotistical. For my money, Django is better than 12 Years a Slave and the Creed trailer was wonderful, but I can only assume that I don’t know any better because you say otherwise.

    • I came up with actual reasons as to why Creed was a shit trailer. Do you think cliches are good? Maybe you can detail how I’m wrong. You also seem to be fine with me critiquing Independence Day (I’m assuming since you liked the article to that point), but when it comes to The Avengers or Creed you’re no longer on board. You accuse me of insulting someone because their opinions are different from mine, yet you commit the same with your comment. You may disagree with some of the specifics, but my overall assessment of Bob is on-point. He’s not so much a critic, but someone with a small ego who uses his “criticism” (if you can call it that) to make himself feel better about his existence. This is evidenced by his own videos where he goes on and on about nothing, and details things in a way to make himself look more insightful than he actually is, and talks really fast as though he doesn’t want you to be able to catch his bullshit. This evisceration is my attempt to make an example out of him lest other wannabe critics decide to follow in Bob’s footsteps. You may disagree with me, think of me as an egotist or an arrogant twat, etc,, but at least I don’t condescend or insult my audience as he does. And I actually talk about the art, as opposed to him who talks around it.

  3. This article perfectly condensed the reasons why i seriously dislike Moviebob. I wasn’t all that familiar with him until he became a mainstay on Escapists Youtube feed. I mean apart from being just massively more shit than Yahzee in terms of intelligence, writing, entertainment and generally being a person, there was just something about everything he put out that annoyed me no en without me being able to put a finger on it. The i read this (old)article and in basically verbalizes everything why i fucking hate Moviebob. He is a hack and/or dumb. Why someone like this still to this day has a career in discharging excrement is beyond me.

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